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Old 06-19-07, 11:17 AM   #30
Hadrys
Stowaway
 
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Quote:
Originally Posted by ichso
Doesn't look quite like I would have expected it, I will redo it more precisely when I have more time for it. This should help set the right course in bad weather conditions so it should reduce the error when "real navigating" :hmm:
This is nothing, when transiting for 1000 km in bad weather I have to correct course all the time. Check out with ctrl+click in x1024 how fast the boat gets of the course... I really wonder how I did it for the first time, when my position after several direction changes, was quite accurate in the end (1 screen). Maybe x256 doesn't generate such a big error? All my observations are while doing 7-10 knots. This is a serious problem because small errors on longer distances add up very quickly... it might be realistic but for the gameplay - transit - its very annoying.
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