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Old 06-19-07, 07:47 AM   #8
Maverick30
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Join Date: Jan 2007
Location: Portugal
Posts: 27
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Quote:
Originally Posted by DivingDuck
Moin,

@FM:
looking great. Your screenie was made ingame or from maya?
Quote:
already tried, i imported the model just fine however i couldnt edit the lightmap so it just appeared black
Is it really black, or is the texture just pretty dark/foggy? Can you see the darkened texture when walking closer? When creating a new model without any lightmap nodes attached, a normal texture can be applied. But any additional info as light and shadow will be lost. You´ll have to hex edit a new texture node into the *.dat. A selfilluminated map may serve the same purpose as well. But in case you take damage and the lights go out, the well will stay lit, looking strange.

I´ve ported the typeIX periscope housing, including ligthmap. But as the model itself differs from the typeVII, it doesn´t look right in this environment. I´m trying to make my own lightmap next. It´s no problem to import but to apply to the right faces. Besides the CR.dat increases by about 4MB in size.

Regards,
DD

DD you are the man that can pull this out, we know your capabilities. I have seen some of your graphic work on Silent Hunter III and if someone can do this, that person is you.

Regards
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