Quote:
Originally Posted by DivingDuck
Moin,
@FM:
looking great. Your screenie was made ingame or from maya?
Quote:
already tried, i imported the model just fine however i couldnt edit the lightmap so it just appeared black
|
Is it really black, or is the texture just pretty dark/foggy? Can you see the darkened texture when walking closer? When creating a new model without any lightmap nodes attached, a normal texture can be applied. But any additional info as light and shadow will be lost. You´ll have to hex edit a new texture node into the *.dat. A selfilluminated map may serve the same purpose as well. But in case you take damage and the lights go out, the well will stay lit, looking strange.
I´ve ported the typeIX periscope housing, including ligthmap. But as the model itself differs from the typeVII, it doesn´t look right in this environment. I´m trying to make my own lightmap next. It´s no problem to import but to apply to the right faces. Besides the CR.dat increases by about 4MB in size.
Regards,
DD
|
DD you are the man that can pull this out, we know your capabilities. I have seen some of your graphic work on Silent Hunter III and if someone can do this, that person is you.
Regards