The idea of real navigation certainly sounds interesting...
I'll have to read this thread thru in a little more detail. I guess the nagging issue I have in the back of my head is the fact that the game map is a distorted... how shall I say... pre-Columbus (i.e. flat world) map.
Does that not confound the trig? I would suspect dead-reckoning would be prone to very little great circle-type error.
Forgive me if it's already been addressed, I'll go back and read now...
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