Quote:
Originally Posted by ryanwigginton
Yeah, yeah... I know the other issues are more important. You need playability first. But games like Half-Life 2, Far Cry and FEAR model water in loads of rooms and they look convincing. Here you don't have entire cities, islands, factorys to create. Just the inside of a handful of rooms. I was honestly really surprised when I found that in this recent release, and with the capabilities of todays computers, it was just passed up for the old SH3 damage sketch. A bit of steam and some spray, oh and the lights. Fair point?
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Given enough time we could have every compartment fully modeled, with animated crew moving about their stations, animated flooding.
At the end of the day you would still spend a majority of time looking at your map.
The devs did the best they could within the timeframe they were given.
If I remember correctly the 'death' screen in SH3 was not much to get excited about either.