Thread: Flood Water
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Old 06-18-07, 01:14 PM   #24
SteamWake
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Quote:
Originally Posted by ryanwigginton
Yeah, yeah... I know the other issues are more important. You need playability first. But games like Half-Life 2, Far Cry and FEAR model water in loads of rooms and they look convincing. Here you don't have entire cities, islands, factorys to create. Just the inside of a handful of rooms. I was honestly really surprised when I found that in this recent release, and with the capabilities of todays computers, it was just passed up for the old SH3 damage sketch. A bit of steam and some spray, oh and the lights. Fair point?
Given enough time we could have every compartment fully modeled, with animated crew moving about their stations, animated flooding.

At the end of the day you would still spend a majority of time looking at your map.

The devs did the best they could within the timeframe they were given.

If I remember correctly the 'death' screen in SH3 was not much to get excited about either.
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