Thread: Flood Water
View Single Post
Old 06-18-07, 09:57 AM   #21
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by ryanwigginton
Seriously... we need some flood water in the compartments.
What we NEED is a radar that works like its supposed to, a chronometer that is accurate, and a TDC that has proper settings.

Water in the compartment would be cool but very very hard to make convincing. Things that should float (maps, pencils, etc) would not (float). Items shorting out and sparks flying, sloshing and splashing, all very hard to model.

Besides the majority of the time flooding is in the fore or aft (engine rooms / torpedo rooms). If water has reached the CC your in deeper stuff than water.
SteamWake is offline   Reply With Quote