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Old 06-16-07, 12:09 PM   #9
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Default No problem Tater

It just makes it easier for me when the game actualy reflects what we get for messages and are shown in briefings and what is on our Maps that came with the game and I thought it might help others as well because with having things in places that arn't even on any map sucks when your trying to plan out how to approach a mission point. Plus face it having every plane always being on target sucks so at least with reducing the AirBase's rating it also helps.

I like the idea of having to fight or dive with planes it adds to the game just didn't like them always comming right at me.

Right now I am trying to have our sub's navigation maps show us where the Airbases are so we can always have the info right there. With color changes from red to blue. [WIP]

If I can make it work with the Airbases I will do the same with the ports as well.

FYI if anyone didn't know In the Airstrike file when you change the figures for this:
"Enemy Air Strike Probability Increase on Radio Messages Sent=50

It also causes the escorts of a near by convoy or task force to react and make them go into a zig zag manuver. So if they sudenly start to do that after making a contact report that also means an AirStrike is inbound.
I have tested this more times than you can imagine and they definatly work together with radio messages which I think is an awsome feature and adds a lot of realism to the game. the higher the number the better chance of them reacting so it is best to report a contact at night if you have a high value. The default 30 was too low for me almost never got a reaction.

Last edited by leovampire; 06-16-07 at 12:21 PM.
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