Quote:
Originally Posted by ichso
Marking a ship's position on the map is always relative to your own position, how would you get a relatively precise drawing if you don't know even your own position that precisely ? And without exact contact markings you cannot estimate it's course and speed.
The only thing I could image to get around this is to make a full stop, estimate some fix point as close to your real position as possible and do your observings only from that point.
|
This is the real deal! As you just wrote it has to be relative (and was!?). I had only a chance to attack 3 ships and try to figure out some escorts during that patrol and it wasn't a big problem. If you have a brief chance of visual contact that's easy from than.
I suppose there are two methods. You can plot from your current position but that would mess things up. More reasonable I think, is to mark your last position, time and course than just start plotting your target on a clear piece of map, co you could include small course adjustments. Than after attack you could peacefully recreate your position, back on course and proceed with normal navigation. Making notes is crucial. In general I suppose it looks very scary but after just one short patrol my perception of space, directions, bearings etc is way better. It becomes natural! Don't count on sinking every ship but now it's as hard as it should be and the satisfaction is enormous!
To be honest, we should have some help, that's what our crew's for right...? but I have no idea how it could be simulated accordingly, their mistakes, their consultations with Her Kaleun etc.