Quote:
Originally Posted by Alex
Ok, I see that it's appreciated, so I'll release it just like that. If somebody asks me to remove it later, no problem.
But right now I'm still having a problem, see :
Does anybody knows what's the problem ? 
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Looks like the SS Cheese Grater. Not to make light, I know this is frustrating.
Some points to consider, and I'm sure some of our more knowledgeable military guys will probably step up on this one.
First, as far as shell damage goes: AP shells are pretty much just going to punch 88mm holes in a ship (assuming unarmoured merchant). AP = Armour Piercing. Against unarmoured targets, they're going through that hull steel like a hot darning needle through butter. Consequently, unless they hit something explosive/flammable on the inside of the target, there's just not going to be much of a blast. Even in modern times, I've seen APFSDS sabot shells from M1s punch right into ordinary steel tanks hulls with little more that a bright "spark" type of blast, and leave a hole little larger than a quarter or fifty-cent piece where they hit, with little charring. Secondary explosions happen because of what happens inside; if there's nothing to go "boom", nothing will. Here's an example of AP damage:
As far as HE goes, expect a little more chaos, especially among an unarmoured ships superstructure. But, since we can't really model that, we have to accept compromise. HE will wreck everything topside that is lightly armoured, but we also have to recognize that an 88mm shell just can't carry that much HE anyway, so the explosions would be moderate at worst. Think of pictures of flak bursts in WW2... those were (often) 88s, and were at the worst when the bombers had to actually fly through those evil black puffs.
Here's some torpedo damage shots:

That's the
USS California after Pearl Harbor.
And here:
The caption at the top explains that. So the
Cole damage looks pretty accurate for the type you might expect from a torpedo.
Hope some of this helps a little.