View Single Post
Old 06-13-07, 06:50 AM   #14
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by Mav87th
Quote:
Originally Posted by Anvart
For what you have made it?
Usually you use ZoomLevels parameter (switched by Tab key) ...
For UZO it's - 7x;
For bino - 7x;
For ObsPeri - 1x, 4x;
For Attack Peri - 1.5x, 6x.
MinZoom and MaxZoom it's a potential opportunity for tweaking ...

Rather set the zoom level to the one you want and then regulate the Angular Angle untill the ships have the size you want. Altering zoom solo will only give you "that much" zoom effect. In my mod i changed zoom to the original specs from the real boats:
For TBT(UZO) it's - 7x;
For bino - 7x;
For ObsPeri - 1.5x, 6x;
For Attack Peri - 1.5x, 6x.

Then i adjusted the Angular Angle so the ships had the correct LinierLenght (a ship of 450 ft. fills X-much division markers in the scope at Y range) in all of the observation aids. It actualy gives pretty much zoom over the stock effect. Im able to localize mastheads over the horizon in good weather now and able to begin Stadimeter ranging at around 8000-9000 yards (witch to me allso seems about right as the Steadimeter guage does not extend to more then 9000 yards...). In my opinion having a larger zoomlens is rather pointless as all you need at 9000+ yards are bearing and relative movement in order to direct your intercept course. From 9000 yards you have ample time to ID and finetune the solution untill your shot.
:hmm:
Sometimes I need to see a flag...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...
Anvart is offline   Reply With Quote