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Old 06-13-07, 06:41 AM   #3
goldorak
Admiral
 
Join Date: Apr 2005
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Quote:
Originally Posted by Dr.Sid
I had ATI, now I have nVidia. DW looks better I think, even with banding. But I see no banding in other games, including Orbiter.
Uhm, did you look at the clouds at night in dw ?
Its absolutely atrocious. Way way badder than what you get with an ATI card.
Orbiter as far as I know lets you choose between 16 and 32 bit graphics.
Even if you chosse 32 bit graphics banding is present.
Its not as evident as in DW or SH 3 but its there.
While you're in orbit, try zooming on the atmospheric haze at the maxmium zoom.
You will see a very light banding effect.
You don't notice it without zooming though.


Quote:
I think it is not problem of ATI or nVidia. 16 bits graphic is just obsolete, DW is only game I now which does not support 32 bits.
As a developer I also absolutely see no reason for that.
I agree, and it was one of the first things I asked about on the forum at the time the game was released.
The answer from SCS was that they couldn't for $$$ reason develop a new 32 bit graphics engine.
So they used a modified (?) version from the engine of sub command.
And that was 16 bit graphics.
Now the irony, is that even if sub command is 16 bit graphics, it doesn't look as bad as dw does.
And thats something I really don't understand. :hmm:
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