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Originally Posted by Eagle1_Division
you can model for DW with GMAX!?!?!  I am very skilled at gmax and I'm currently working on a mod for bf2, I also love working in low poly... How will/do you convert these!?!(and what scaling converts to DW?, and does DW support non-square images?)
I also kinda owe XabbaRus, never completed the texture for the Grisha, honestly I found it very difficult to texture something thats already UVW'd, I'd like to even it out with a model or two...
dont do the Freedom of the Seas... I want to model that one!(Just came back from the real one a few days ago  ) And why hasn't anyone ever modeled the Iowa BB?
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You can model with GMAX for DW but converting is another matter. 3DSMax is required to covert a .3ds to .j3d (DW's native format).
Painting something that someone else has allready mapped is a pain the Type 22 and Foxtrot in the current LWAMI mod were painted by me but mapped by Xabba. Long story short I greatly reduced some of the maps in termns of size simply because the objects given a 1000x800 map were something I would have just stuck in the corner of a map and given a simple one color paint job. Xabba is a fine mapper its just that our tecniques are just diffrent in some aspects. (but thats not so say he isn't good at some aspects, I've adopted his method of mapping sub hulls

)
There was a model of the Iowa in SCX so I assume we will be using it in LWAMI unless you make a better one.

If it comes down to it I guess we can run a poll as to which model to include in LWAMI.
I hope someone like Xabba or Aaken can answer your other questions because I don't know.
I hope you do model some stuff for DW Eagle1.