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Old 06-09-07, 05:39 PM   #15
CaptainHaplo
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Join Date: Apr 2007
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As I have stated in another thread - the readme directly discusses the hull full of slagged equipment. Same dynamics goes for the crew (as the game sees people in a compartment as the same as the engine in its mounting - or whatever). My mod's are created with a readme - under the assumption that those that want to use them will actually read that file.

As for the supposed problem of surfacing - its a non-issue. Even at high speed, you surface (or blow tanks for that matter) and you will not get below the 32 foot depth where your bridge is recleared - unless your running in heavy sea. In heavy sea - that can happen with the stock settings at flank speed. Physics - both real life - and as implemented in the game - dictate that at high speed on the surface in a storm you may get "swamped" - with or without my mod. It doesnt even require you to be surfaced - just running on the surface. Tis one reason why nuke subs dont run at flank speed on the surface in RL.....

I will repeat a post I made earlier - you seem to be the ONLY person veiwing my mods negatively. No one is forcing you to dl or use them. While your mod Killersub and my mods were released close together - they do different things. They are not in competition - nor am I in one with you. Don't know why you seem to think they are - but whatever.... Life is too short. If you have an issue with my mods - or me - lets take it private and hash it out. Otherwise - do your thing and let me do mine, eh?
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Captain Haplo
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