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Old 06-07-07, 01:56 PM   #11
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
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Quote:
Originally Posted by kv29
those people thanking avart (???) know what this mod does?
Read very closely...
Quote:
Originally Posted by panthercules
D/L'd and read the readme, but I still can't figure out what it is about the hydrophone that this is supposed to fix - my two best guesses are:

(1) fixes the external animation where what seems to be the hydrophone sound heads rotate for a while and then sort of click backwards and start rotating again, instead of continuing to rotate smoothly in the same direction for a full circle; or

(2) introduces dead zone internally while listening to the hydrophone station, if US 'phones couldn't actually hear a full 360 degrees (I think I remember reading that the German ones, at least the early ones, had some dead zones directly fore and aft, but I haven't read anything about the US 'phones one way or the other).

Can you tell us what this mod actually does?

Thanks
Hi, All.
You see that I have written Hydrophone Head. What is it?
It is a rotating head (T-figurative) of a hydrophone located on a submarine deck.
Result of my mod - synchronization of position Hydrophine Head and hydrophone indicator (in interior CT).
Now Hydrophine Head SkipSweep sector angle is ~ 150...210° (was ~60...120°)...
Do you understand?
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