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Old 06-07-07, 12:06 AM   #824
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by nimitstexan
a couple of changes I consider to be "backwards" steps in terms of realism, namely lowering AAA engagement ranges to 600 and reducing the ability of the AI controlled sonarmen...
AAA range was reduced to 600 metres because that was considered (by the German Ubootwaffe) the effective range of submarine AAA guns in WW2. It also mitigates SH4's awfully overpowered anti-aircraft guns and the poorly-modelled aircraft damage models. I urge players to try to work with RFB's anti-aircraft guns because increasing their effectiveness beyond RFB's settings gives very unrealistic results. If anything, shooting down aircraft in RFB is still easier than it was in real life.

As for reducing the ability of AI sonarmen - there is no such change in RFB. I think what you may be referring to is the 'reduced contacts' mod which reduces radio contact reports to 20% of their standard SH4 values. This has nothing to do with sonar operators - it's a reduction of radio reports of shipping, making them more realistically sparse. Your sonar operator still works at full efficiency.

Quote:
Also, is JP Ship Dimension Fix 1.2b included and/or does it work (or is it even necessary) with RFB?
I believe that the fix is unnecessary as ship captains in WW2 often extended or reduced their mast heights in order to throw off the aim of subs in case of attack.
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