Quote:
Originally Posted by LukeFF
Beery, another question for you (on top of all my others, lol):
You say in the readme file that the "No map contact update" box should be left unchecked on the hardest difficulty settings. While I think it's totally realistic to believe contacts spotted by the watch crew would be plotted on the charts, don't you think it leans a little too much into the un-realism arena to have the movement of these contacts simultaneously tracked moving across the map? Seen this way, all I would have to do when hunting a convoy is go to the charts to see whether or not a warship is moving in towards me, instead of looking around with my own eyes.
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With the map contacts reduced in RFB you only get very basic info on the map, and only when the sub is surfaced or has its periscope raised. This simulates your subordinates calling out bearings and ranges to ships and plotting their movements on the map for you. Once you're submerged you only get bearing lines from the hydrophone guy and a very vague idea of the distance to the contact. RFB's map contacts are done in the same way that RUb's were, so it's a lot different from the info you get with the standard game's map contacts. So, in short, the answer is that, yes, you do get a bit more precise info than a real commander would have, but with the limitations of SH4 it's impossible to get it exactly right, and if you switch map contacts off altogether you're getting a LOT less info than real sub commanders had. I believe RFB's system of map contacts is the closest to true realism that it's possible to get with SH4.