View Single Post
Old 06-06-07, 08:02 PM   #22
Gino
Pacific Sub Expert
 
Join Date: Aug 2006
Location: Las Vegas, Nevada
Posts: 148
Downloads: 56
Uploads: 0
Default

Quote:
Originally Posted by OakGroove
@ Gino,

agreed, the Devs did quite a nice job on this - but there's always room for improvement. Sadly, with absence of a SDK, modifications of 3D interiors / texture mapping are atm rather limited. For the moment i'm modifying SH4's 2D art, i.e. using higher res textures than default, to improve legibility and overall appearance.

!any pointers concerning the gauges are highly appreciated!


The shots of the torpedo firing panel you kindly posted gave me some ideas for the 2D periscope overlay (WIP):
Awesome job!

Looks impressive. Below some pictures that may give you some more detail. However, I had to scale these down. If you want one in higher resolution the pm me with your e-mail and I'll send the original to you.

Pitometer log


Sonar starboard projector


Sonar display opened red-filter


Trim meter


Compass repeater


Aux Ballast no2 meter


Compass repeater fwd torpedo room


see next post for more,

groetjes,
__________________
Gino
Gino is offline   Reply With Quote