Quote:
Originally Posted by OakGroove
@ Gino,
agreed, the Devs did quite a nice job on this - but there's always room for improvement. Sadly, with absence of a SDK, modifications of 3D interiors / texture mapping are atm rather limited. For the moment i'm modifying SH4's 2D art, i.e. using higher res textures than default, to improve legibility and overall appearance.
!any pointers concerning the gauges are highly appreciated!
The shots of the torpedo firing panel you kindly posted gave me some ideas for the 2D periscope overlay (WIP):
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Awesome job!
Looks impressive. Below some pictures that may give you some more detail. However, I had to scale these down. If you want one in higher resolution the pm me with your e-mail and I'll send the original to you.
Pitometer log
Sonar starboard projector
Sonar display opened red-filter
Trim meter
Compass repeater
Aux Ballast no2 meter
Compass repeater fwd torpedo room
see next post for more,
groetjes,