EDIT - Looks like he answered for himself in a similar vein. Gotta read ahead nex time ;-D
*****
Jimbuna - with all due respect to markshot (and I mean this in a light-hearted way), he's an AI junkie. He likes to figure out what the AI does right and wrong. Sometimes he intentionally finds ways to break the ai. A good example was with Take Command: 2nd Manassas, a real-time American Civil War game. He pointed out a flaw in the way the AI handled river crossings on offense, and ever since learning that, I was never able to lose a battle on terrain that involved a river crossing.
So I imagine Mark's comments are geared solely to the nuts and bolts of the game, i.e. how realistic its' detection routines are, how effectively it prosecutes a target, etc. I think it's much more a critical analysis than any type of bashing.
I've known him for at least 4-5 years online. We seem to gravitate to the same war games. Always polite, always helpful too. While people like me just turn the game on and try to win, he takes a more academic approach.
I think I'd smack him in Unreal Tournament 2004 though
Quote:
Originally Posted by jimbuna
I read your post (2 up) with interest....I hope you'll not be offended by my observations but here goes:
A lot of hard work in setting up your attack I suspect....certainly more than is absolutely necessary.
'Situational awareness' IMO comes simply with gameplay experience and preferably a modicum of understanding in the RL U-boat tactics of WWII.
You are correct when you suggest that random zig zagging is not pre built into the base course behaviour of the convoy AI. However, there are many course changes scripted into covoy routes and it is not uncommon for a convoy to suddenly change course just as the player has got his firing solution worked out. Addittionally, once a convoy becomes aware of the presence of a U-boat the convoy automatically commences zig zagging.
Whilst aknowledging how fine a game AOTD is/was I don't fully understand the repeated comparisons......IMHO it is like comparing apples with pears.
My understanding is that this is a thread dedicated to the range for convoy torpedo attacks in GWX v1.03.
I offer these comments in a constructive context and without any intention that they become an issue of contention.
Regards
Jimbuna
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