I alternated the types of cargo
freight for a while then ammo then freight crates and then ammo crates and changed dates for each load so it will alternate over time but you put all of this is the ships config file. As long as it is in the config file it will work you do not have to do the campaign layers for the cargo.
BTW I loved the new sound effect you have for the DD's and Freighters just get a tiny bit of crackling from them but other than that it sounds great next to them and in the hydraphones. And here is an example of one full set up I have for one freighter this is for one not all of them.
[Unit]
ClassName=KMCSHeito
3DModelFileName=data/Sea/NKMCS_Heito/NKMCS_Heito
UnitType=102
MaxSpeed=17
Length=103.6
Width=14.94
Mast=30
Draft=7
Displacement=4466
DisplacementVariation=20
RenownAwarded=150
CrewComplement=20
SurvivalRate=80
SurvivalPercentage=20
[2DCompartments]
UnitPos=95,0,326,27
NbOfComp=4
Name1=Propulsion
Area1=103,0,30,18
Name2=Keel
Area2=166,0,187,10
Name3=Engines Room
Area3=214,13,71,18
Name4=Fuel Bunkers
Area4=287,13,30,18
[Cargo 1]
StartDate=19380101
EndDate=19420620
NodeName=Ammo Crates
CargoType=1
[Cargo 2]
StartDate=19420621
EndDate=19421220
NodeName=Freight Containers
CargoType=0
[Cargo 3]
StartDate=19421221
EndDate=19430620
NodeName=Ammo Containers
CargoType=0
[Cargo 4]
StartDate=19430621
EndDate=19431220
NodeName=Freight Crates
CargoType=0
[Cargo 5]
StartDate=19431221
EndDate=19431220
NodeName=Ammo Crates
CargoType=1
[Cargo 6]
StartDate=19431221
EndDate=19440620
NodeName=Trap Container
CargoType=1
[Cargo 7]
StartDate=19440621
EndDate=19441220
NodeName=Ammo Containers
CargoType=0
[Cargo 8]
StartDate=19441221
EndDate=194612231
NodeName=Freight Crates
CargoType=1
All of the 2D information is actualy in the Dat files of the game already you just have to place them in the config files of the ships in the proper area but I have all of this done if you want the files to add with your Mod.
Last edited by leovampire; 06-06-07 at 01:28 PM.
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