06-06-07, 05:26 AM
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#210
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Admiral 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by Anvart
You reduce noise effect in vain (it's badly)...
Look my thread and try ...
In dynamics noise effect (Dev's idea and realization, my edit) looks very well...
The citation:
"In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ...
If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ..."
You try to destroy Dev's idea ...?
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Anvart,
Thank you for your interest  .
I don't want to totally destroy the Dev's idea, just enhancing it  .
My idea was to apply a small amount of overall noise and to apply large amounts in the sweep arc to represent wave reflection, ground/sea clutter, anonymous propagation. I'm trying to eliminate the overall noise, but to no avail. In reality, I believe small amounts of noise were seen, ie ocean wave spraying on antenna, etc.
To accomodate the Dev's idea I've increased the damage noise effect :
Old -- color=color+(noise.r-0.5f)*0.5f
New - color=color+(noise.r-0.5f)/0.7f
Screen shots of latest WIP :
DAMAGE SIMULATION = Noise 142%
EDIT : I know the damage noise is a bit harsh, but it's broken captain!!
EDIT : The above damage noise is a simluation at this point in time. The test sub is leaving the dock now for a live test.
Suggestions/Comments?
Thank you.
 Mraah
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Good work, Mraah.  ... But it's not for me ...
I do not like your big noise ...
You can do all as that you represent yourself.
I have written my opinion only ...
__________________
Alex ®
Moses said: "Don't create yourself an idol"...
Last edited by Anvart; 06-06-07 at 03:44 PM.
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