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Old 06-05-07, 09:11 PM   #10
nattydread
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Join Date: Jan 2004
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Quote:
Originally Posted by tater
IMO too many people involved in simulations (programmers/game designers included) get overly attached to specific technical numbers, and not outcomes.

There is a camp of people in WW2OL, for example, who are not fond of a statistical approach to artillery fire. One of the active forum members actually models HE effects for the military. He simulates what they wish to see as his day job, and he can test his models with real guns. He uses a statistical approach. The gamers want to have every fragment tracked through the air—nevermind that the DM of the troops is so abysmal—you get the idea, missing the forest for the trees.

If the deck gun moved with the deck (like the TBT) so you had to pick when to fire on the roll and pitch, I'd be for an increase in ROF. But only a little faster unless the game could also adjust ROF for sea state. The skipper can fire the gun with the deck awash, and since the ammo was passed from below, every time the deck is awash the compartment below is getting seriusly drenched. In some of the seas I have used the deck gun messing around, there is no question that the boat should have been down at the stern after a few shots, even with all the pumps running just from the fact the hatch was underwater for so bloody long.
When will that statiscal HE model be added in WWIIOnline? Is it just for frags, bombs, tanks rounds?

Sorry for the hijacking...Arrr!
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