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Old 06-05-07, 02:13 PM   #5
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
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@donut:

unfortunately it isnīt that easy. The mines are different from other units used in the game. Other units as vessels or icebergs use an own folder with their own *.sim, *.zon, *.val, ... files. The NavalMine is an "under water floating object" that is bound to MinfieldDummy.dat. Minefields are defined as "static objects". Some of the minefield's properties, e.g. beeing static, apply for the mines too as they are attached to the MinefieldDummy.dat. Until now I havenīt found the link between these files. The only way to bring in a mine(field) is the mission editor. Iīve created a second ...Dummy.dat but failed to attach a new object. The new one just uses the NavalMines that are already present.
A second approach was to alter a unitīs *.sim file. Iīve added some parameters defining drag in certain directions. But in SHIII it did not lead to a "static" behaviour.


Regards,
DD
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