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Old 06-05-07, 01:33 PM   #74
don1reed
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Location: Valhalla: Silent Generation
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Hi Mav,

Here's something to try if you are, as you say, parked.

Get time and azimuth of upper limb of sun as he breaks starch in the A.M.

...fast forward (TC)

@ 12:00 Noon, (game time) get azimuth (should be 180° true...if not...the game makes an exception for the "equation of time" caused by the earth not being a perfect round sphere and it "shimmy's a bit on it's axis, causing real noon to be before or after 12:00 seasonally) and altitude (should be zenith (if possible)).

Finally, get time and azimuth of upper limb of sun as he ducks beneath the waves in the west.

Now divide length of daylight hours in half to find meridian time. Compare your calculated meridian time with that of StarCalc for the same location.

I'm presumming that "base time" in SH4 is "local" time.

As you know, in RL, the flat horizon is the basis for all altitude measurement for cel nav, it's extremely iffy to get altitudes >60° in any non-linear, segmented viewing platform.

EDIT: As you know, a real sextant operates very similar to the "split image Kollmorgan periscope" in SH4, pity the Dev's didn't go one step further and allow the scope to elevate to 90° so as to measure the angles of the celestial bodies in the heavenly canopy.
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Last edited by don1reed; 06-05-07 at 02:08 PM.
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