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Old 06-04-07, 08:34 AM   #8
Canovaro
Ace of the Deep
 
Join Date: Mar 2007
Location: Netherlands
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Quote:
Originally Posted by Kpt. Lehmann
It appears to be a partially functional feature of SH3.

Just as there is an opportunity of German forces attacking your target as a result... there is also the opportunity that your message will be "intercepted" or picked up on Huff Duff... resulting in local enemy forces or aircraft being vectored to your position.

The "problem" lies with the reason to send such contact reports in game... because there is no consequence for failing to do so.

BdU was quite nosey... and demanded that u-boats respond to continuous enigma communications...

The enemy (on a good day) could decript enigma communications on almost a real-time basis... allowing them to even COMPLETELY re-route traffic around known U-boat locations.... which accounts for why some crews would spend weeks at sea.. without seeing a darn thing.

For this "feature" to work correctly in SH3... you have to "choose to play realistically" and send contact reports.

I wish there was some way to fix this... or at least generate some sort of random response from BdU to improve immersion in relation to contact reports.

The problem is triggering such a response from BdU in game.
Lehmann,

Keep an eye open for the upcoming Operation Spinnennetz; you may like it because there is interactivity with BdU via status/contact reports to improve immersion. Enigma coded messages will also be accepted and replied to.

And Crimguy may get that warm fuzzy feeling if he reports status and contact reports to BdU in Spinnennetz.
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