There is no depth-based variable blast radius in SH3. There is either random damage output, or at least assigned damage reducing with distance from the center of detonation... However, the full range of damage output by a DC remains unaffected by depth in SH3.
When you are deep, bursts of flank speed coupled with directional changes do indeed help you evade DC's... if you are willing to risk potentially being heard by the hydrophones of other nearby ASW vessels.
There is also a tertiary reason for reducing the DC damage radius. In stock SH3, DD's occasionally blow up their own sterns. (typically when the player is shallow)
Though this bug is alleviated a great deal in GWX, it is not completely eliminated.
Prior to our adjustments, we also found that the detonation depth precision was too fine... causing laser guided DC attacks on both the horizontal and vertical planes. (Similar to the laser-guided deck gun fire and AA fire from both player and enemy units in stock SH3... as a result all guns in GWX have been purposefully "destabilized" to account for sea states, pitching and rolling, distance etc... and these effects are magnified more the worse conditions become.)
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