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Old 06-03-07, 07:06 PM   #27
Dust
Torpedoman
 
Join Date: Jul 2003
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Quote:
Originally Posted by XabbaRus
netab has the exact same problem as i did.

btw I posted my output from those programs but you never replied. what gives?
dewitt read it, at the moment we dont know why you both have this problem.
Quote:
Dust, on the slow game performance issue. The only thing I found that might explain it is the color settings of the display. If I choose less than 32 bit color, I get the same problem here where no valid accelerated opengl mode is found. I'm going to add something to test the color settings and display a warning for the future.
Hmmm though when i look a the dxdiag file from netab, his display was set to 32 bits
i'm not sure. it's hard to debug anything without having access to the system. I just uploaded a version that has a check for 32 bit color. This might catch a few cases where people were using 16 bit color--though I didn't think anyone used 16 bit color much anymore
please let us know if the new release has still the same problems.
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