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Old 06-03-07, 06:16 PM   #11
panthercules
The Old Man
 
Join Date: Apr 2005
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Intriguing link - that manual clearly indicates that at least those particular US scopes used the same magnification levels (1.5x and 6x) for both the attack scope and the obs/night scope. I really thought I had seen somewhere that the US used the same approach as the Germans did (reducing magnification) to get more light into their obs/night scope, but from that manual it looks like they didn't. I'll have to see if I can find what I'd found before that made me think that.

Of course, if the magnification levels are the same it would make more sense for the images in the obs scope not to be smaller than the attack scope, like I was thinking they should be. One thing that was weird - from that manual, it looked like it was actually the attack scope that was able to tilt higher and look for planes, and not the obs scope (like it was in the German scopes, apparently) - that would actually seem to make more sense, given that the obs/night scope would be used at night (when planes would be less likely to be up there to spot) and the attack scope (being smaller) would leave less of a wake and be less likely to be spotted by the planes you were trying to spot with it.

I understand that the betterscopes mod is supposed to make the images through the attack scope darker to simulate the obs/night scope letting in more light. Does the game model a higher chance for detection when using the obs/night scope? Does your camera mod reduce the vertical elevation/visibility of the obs scope so you can't really use it to scan the skies as well, and increase it for the attack scope? It seems like given the differences in US scope implementation, it should call for some changes in the way we use these scopes in game, compared to what we got used to in SH3.
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