Torp gyro Prolem and bad batches solved?
Quote:
Originally Posted by perisher
I also hit on the 3 or 0.3 gyro failure last night.
I just started a patrol with 1.28. Made one attack so far, Dec. '41. USS Salmon, submerged attack on a Minekaze, fired two Mk 14 s at 2,000 yards at enemy's starboard quarter, both torps set to high speed and minimum depth. First shot was hot, straight and true, hit MOT and broke targets back. Second torp was a premature detonation.
Okay it's only two tries but it looks like the 100% good or 100% bad problem is solved.
As for bombs on fighters, too inaccurate and usually too light to be much use. Gunfire may cause casualties and will usually force the boat down, thus restricting it's actions against any nearby targets and giving it less chance to move away before better armed air, or surface, units arrive.
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That sounds great, just download 1.28
Now I will continue on with my training.
__________________
Harder Ya train in peace, the less Ya bleed in war. Ya drill as if Ya was in combat and combat becomes a drill.
*****Semper Fidela's*********
MudMarine,
USMC 1972-1985 Aviation
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