Well you have to make a new "color" overlay "somewhere" and tell the game to use that instead, like what we did with the "Observation periscope". Basically pointing to that new dds/tga in the "menu_1024_768.ini" You also might have to specify the size and stuff in the code etc.
Another way would be to add the new color overlay on the existing dds/tga (there is room for it), but then you really have to start calculating and checking that the new button draws the texture from EXACTLY that spot!
I could give it a go...
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