Quote:
Originally Posted by tater
Yeah, there is a random seed for each patrol I have noticed.
So if DC damage is in a range from 10 to 50 (making up numbers), with an equal chance of each value, is the die roll deterministic based on the random seed? So if you have a bad seed ALL DCs will do 50, instead of just 2.5% doing 50, 2.5% doing 49, and so forth?
That would be truely horrid design IMO.
That would mean that if a DD has a 2% chance of spotting you every minute, with a bad seed the die would be rolled at the beginning, and the DD would never see you after any number of tries because instead od having a shot at "rolling" a 1 or 2 every minute, it will have rolled "5" the beginning of the patrol, and you'd effectively be invisible until you do something only seen on a roll of 5% or better.
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Well there are alot of variables involved take that 2% chance to spot and surface next to it and it now has a 100% chance to spot you.
Run under that target at flank speed at periscope depth it has a good chance to "hear" you.
Run under that target in silent at 220 feet of water and it has a lot less of a chance to hear you.
There are many many variables its not like you flip a coin at the beginning of a campaign heads you win tails you die.