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Old 05-31-07, 10:03 AM   #711
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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Dunno if this is possible, but it might be interesting to try. If you are having a bad patrol with the gyro error, find the "randomseed" in the save/campaign data wherever that is (I know I saw it). It would be interesting to edit a campaign without the problem to look at that seed and see if it is deterministic for a given random seed.

If everyone has the problem with all torps and a given seed, then we might be facing a single die roll applied to all random events (which would suck).

This would explain a lot, sadly. Why all DDs that we know are set to a decent skill ignore us sometimes, and other times hammer us, etc.
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