Quote:
Originally Posted by Beery
RFB will keep the dud torpedo mod. As far as I can see the dud rate is realistic - those early war type 14s were very poor indeed and because of the way supply worked I can't see how clusters of duds would be unrealistic. So removing the mod just doesn't seem right to me. I know this won't be a popular decision but I don't see an alternative - the standard torpedoes are far worse in terms of accuracy and players using the standard game's torpedoes will be getting far more tonnage than real skippers could possibly get with Mk.14 torpedoes.
I will study the Torpedoes_US.sim file and actively look for solutions to the 18-20 degree gyro angle issue starting today, but since in 90+% of reports it seems to occur only when the player is doing something that real sub skippers didn't do (i.e. going into harbours and shooting docked ships at very close range), again I don't see how changing it will help to encourage historically accurate play. In RFB targets are scarce, so frustrated players will tend to go looking in ports (I've done it myself once - the only time I got the 18-20 degree gyro angle bug), and until we get good port defences so that harbour raids are a death sentence (as they were in reality) players who are into realism really should try to resist that temptation.
Personally I suspect the gyro angle bug has something to do with measuring a ship's height using the lower magnification on the periscope. The only time I had it happen that was the case, and for some reason when I adjusted the height of the ship's mast the gyro angle fixed itself. It's certainly the case that when a ship gets below 1000 yards it becomes necessary to use the lower magnification. Maybe someone could test this?
I may end up taking the gyro angle problems out of the torpedo mod, as the gyro angle factor is probably what's making the 18-20 degree bug worse. Anyway, from what I've read gyro angle problems were a minor issue with the Mk.14s compared to the dud rate due to the exploder, but I have to do more reading to make sure that's right.
In the meantime, players who dislike this part of the mod can remove the Torpedoes_US.sim file from RFB's Data\Library folder before installing RFB.
By the way, this need not be the end of the discussion - by all means rail against the decision and give more reasons for me to kick this mod out or adjust it. Constructive criticism is the only way forward.
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I hadn't noticed the possible correlation between lower mag and the gyro thing. That's interesting, I will look into it. However, I see the bug whether I'm in the middle of the ocean or potting marus in harbour.