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Old 05-30-07, 12:00 PM   #8
ReallyDedPoet
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Quote:
Originally Posted by daft
They get like 200 clones or nearly identical copies and grow tired of the concept. Look at all the WW2 FPS' there's out there. None of have even come close to telling an actual story or in any way tried to convey emotions beyond the adrenaline rushes you get from a really intense fire fight (nothing wrong with that though).
Good point, games like everything else that becomes popular, quick turn redundant

Quote:
Originally Posted by daft
Same goes for subsims I guess. There's more to subs than just technical details. I would love for any developer to apply some more layers to their work beyond the cool technical aspects.
Options are always nice, these could be fleshed out more in the SH Series and beyond.

Quote:
Originally Posted by daft
There are a lot of WW2 games out there but very few WW2 experiences.
Well said daft

RDP
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