Quote:
Originally Posted by buteobuteo
I wonder if you have considered removing all single contacts from the map. If there is no radio report surely they would not show on the map. Maybe even remove all connvoys and TF's as well,you could still find them using map co-ordinates from the radio reports.
Another thing worth considering is adding the ability to adjust hydraphone volumn,Ive configured the mouse wheel for it,and have picked up contacts that my S.O. did not report and you could not hear on the stock setting.
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I assume that's done by mapping Key0=0x05,R,"M.wheel" to the Change_hydrophone_volume command. Is that right?
I haven't done it. It may be worth doing though, as it was a useful feature of SH3. I think I will do it - I'll credit the change to you.
On removing all single contacts, I'm not really sure how realistic that would be. I have no idea how many contacts would be radioed to a sub. I'm sure the radio reports that we get in the game are probably much fewer than a real sub would get, but I've no idea whether a sub would be vectored in on single ships. I just don't know enough about it so what I do is try to balance it so that the game generates just enough contacts to let me keep up with a reasonable amount of tonnage over time and that allows me to get through a game in a reasonably short play session. With no contacts at all we'd probably have to do a hydrophone search every 50 miles or so, which would probably make it difficult to do an entire patrol in an evening game session. I think I prefer a balance that lets me get radio messages for enough contacts to keep me scoring, and that gives me the opportunity to do hydrophone searches when I really feel I need tonnage, and that lets me complete a patrol in a single session.
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Last edited by Beery; 05-30-07 at 10:35 AM.
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