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Old 05-30-07, 09:10 AM   #681
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by tater
BTW, beery, I notice on the "to do" list there is a rework of bomb effectiveness. Remember when doing this that most of the japanese planes have bomb loads that are 3-6 times their historical load (on smaller planes) while the larger planes have only maybe 2-3 times their real loads, lol.

I have fixed this, and while I was waiting to finish a mod with the airbases, CV airgroups, etc also changed as a total air mod, I can release the fixed loadouts right away if that would make your life easier, I already have it in JSGME format for ease of testing.
That would be absolutely fantastic! Also I'd be very interested in the mod with corrected airbases etc.

The good thing about this sim is that the aircraft effectiveness seems to be one thing that the developers got right. In SH3 if I got caught on the surface by an aircraft I was pretty much assured of being dead within two minutes. They occasionally missed by a mile, but usually they hit the conning tower. In SH4 they're often close, but aircraft attack is not an automatic death sentence.
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