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Old 05-29-07, 03:55 PM   #12
GTHammer
Machinist's Mate
 
Join Date: May 2007
Location: Iowa
Posts: 127
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Quote:
Originally Posted by TheRealOmegaMan
Hey WARHAWK, always glad to see an active moderator. Thanks for the radar tip. I read it was flawed, but how I wasn't sure on. As far as Hammer's advise on the torpedo adjustments, I need to give those a try because in TRAINING of all things I could not satisfy the req of sinking a merchant. 4 torps and the damn thing still wouldn't sink. The depths he stated for adjusting I was thinking can only be done if you manually plot solutions, is this corect? Since I'm at work and not at home I can't verify this.... If so, I will set the difficulty for me to control the torps. Granted, as a newbie to this game this should pose a challange since I can't even put a merchant ship to the bottom on computer control .
The torpedo settings can be adjusted whether you are plotting your solution manually or having the computer do it for you. The settings can be found and adjusted by toggling the switch at the bottom of the Position Keeper(Found at the right hand side of your screen while in attack map, attack periscope, TBT etc) from position keeper to Torpedo Settings. Adjusting run depth requires you to click on the dial and drag it to the desired depth. The default is 6 feet, which is usually fine for small merchants or destroyers.
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