The chance of a torpedoe veering off is determined by a 'roll of the dice', but I believe the random number generator (or die) is not functioning correctly. Therefore in some instances all torpedoes fired will use the same die roll. Either all will be straight as an arrow, all will run deep or all will veer off. The number generator is supposed to go to the next number in the seed, but somehow it does not.
This same number could cause the same missions to repeat over and over again, which is another bug that is popping up for a lot of people.
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