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Old 05-29-07, 10:34 AM   #647
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
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Quote:
Originally Posted by Bando
Beery,

The gyro fault in the torpedoes when firing at docked ships will be stock, I believe that. It happens not only at docked ships in my game, but a sailing one, saved just before firing, after a reload, generates the same gyro error in some cases.

But what about the 36 torpedoes that all went "through" the target. It may be possible they were all faulty torps, but what are the odds of that?

Mabe refitting generates the fault, I don't know, but as is, it sucks.
I'm playing RFB with the stock torpedous sim file and it feels like cheating myself, but each and every torp would otherwise go through the target.

I don't know how to solve this. Last saterday I've reinstalled the whole game, I sure hope I don't have to do that again.

Don't get me wrong about moaning and bitching, Beery, I love this mod.

Regards

Bando
After 5 patrols from Pearl in USS Gato, I have not seen a torpedo failure rate anything like that. Seems like about 50% failure for me.

Every patrol I have come back with a ship or two sunk. I think I've ID'd maybe 5 or 10 torps that veered off (probably with another 5 or 10 that I didn't notice veering off). The majority of my bad fish explode early. The bad fish have been frustrating (as they very well should be), but nothing like the 100% failure rate you are getting. Perhaps it truly is just a spot of supreme bad luck. Or perhaps you should suspect sabotage:hmm: Everyone is a suspect
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