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Old 05-28-07, 11:31 PM   #71
MONOLITH
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Join Date: Nov 2002
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So Mav... the edited lines in your quote below... these are incorporated into your camera mod, correct?

And if I understand correctly, what this is doing is adjusting things so that the tick marks on the new scope views are accurate with the mast heights on vessels, or did I read all this wrong?



Quote:
Originally Posted by Mav87th
Hey L3th4l

I have used your Better Scope mod for some time now - and its simply wunderfull. Moreover I have changed my Cameras.dat file to accomodate your periscope image so it fits in size in high power with the correct zoom level.

If one sets the Max zoom level of the periscope (or obs periscope) to x6 then you need to adjust the AngularAngle to 57,265 (or something close to that value) to have the correct calibration.

I tested it using a Small Gun boat (Atami) since the roof of the formost part of the stearinghouse is really close to 20 ft. in height. According to the periscope manual the lines are calibrated from a 20 ft. target at 400, 500, 1000, 2500, 7500 and 110000 yards distances in high power.

From my findings the Kim Rønhof Range Calculator Mark 3B can be used with this setting without problems BUT the 3B's x1 scale has to be used with x6 zoom when using the periscope markings. In x1.5 zoom you use the same scale (x1) but you have to multiply the range with 4 to get the right figure.

----------- EDITED ------------

From some testing and resetting of the AngularAngle i have found that there is a pretty big difference from the Attack Periscope to the Observations periscope.

In order to accomodate ship lengths and heights in both attack and observations periscope so that you have a correct FOV on both scopes and match zoom levels and scope deviderlines you have to have the following settings in the Camaras.dat file (IF using L3th4l's Better Scopes.

Observations Periscope
ZoomMin 1.5
ZoomMax 6
AngularAngle 37 (not totally adjusted, but my closest nearest guestimate after 3 hours testing)

Attack Periscope
ZoomMin 1.5
ZoomMax 6
AngularAngle 60 (again the closest nearest guestimate from all the testing)

The bino and Uzo should have the following values

ZoomMin 1
ZoomMax 7
AngularAngle 57.265
FarDistance 30000

(binocular only)
Elevation Min -30
Elevation Max 85
CameraParams ClipDistance 2

Used in conjunction with a Scene.dat file where one has added a Horizon catagory with a Zmax of 3000 then you should have a great HUMAN visual simulation. eg. the AI's will neither benefit nor be handicaped from this. This is the approximate of the 16km visibility mod. The above changes to the Camaras.dat file can be used without the scene.dat changes without problems though.
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Last edited by MONOLITH; 05-29-07 at 12:02 AM.
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