Well, of course, I am NOT criticizing the fine work of the GWX Team. However, I did expect better out of the SH3 AI in terms of gameplay either due to meticuously handling of the sub hunt coding or simple quick fixes like making friendly ships impervious to damage from their own side. I think it was coded in SH1 that friendly ships could pass through each other without collisions.
It was sad for me to see this especially, since the SH2 Pacific Aces mod was just as brilliant a piece of work as GWX. In some respects, the PA Team started with less and pulled out some even bigger tricks from the hat. For example, they took a game with a basic linear campaign and turned it into a random campaign experience. But in the end, for me, their fine work was sunk by issues in SH2 which they could do nothing about. Some of the most offensive being that patrols could not be saved/reloaded, the tendency of the AI to collide frequently, lack of coordination of escorts when a sub was reported, ...
Hopefully, this was simply an abberation and when I take the AI more seriously, it will in turn take itself more seriously.