Quote:
Originally Posted by OneShot
Quote:
Originally Posted by fatty
It's strange, you know, Armed Assault is a realistic shooter completely open to community modding. Just look at all the awesome things that got churned out for Operation Flashpoint for an idea of what is to come. Yet the developers also make a version for military consumption, VBS2, which I believe is $1,500 a pop. The patches are still flowing so I assume they are doing all right with this kind of business model. I guess I will never understand SCS's logic but them's the breaks.
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Well as far as I understand it BI just used the engine of OFP for VBS1, same as with the ArmA engine for VBS2 (or the VBS2 engine for ArmA?). While this makes those games/sims essentially compatible (VBS1 & OFP / VBS2 & ArmA) BI has added a number of features to VBS which make it very useful for gov customers (whole Observer and Wargame stuff and whatnot as well as possible code improvement).
Now SCS has done the same. Their basic engine which is used for Dangerous Waters and whatever they call their gov sims is the same. They continually develop and fix the gov version and sometimes we find those fixes in the commercial version as well. They allow modding to a certain extend, tho don't provide any tools (except the mission editor, and support for some community stuff) to actually mod.
Yep BI allows more modding, at least overtly. You can add more playable stuff to it. However while in DW a playable platform is the central part of the game, actually "is" the game, in ArmA it doesnt make a big difference if you have a german or us uniform, or a M1A2 or a Leo2A6 tank (I hope you get my point here). While their Pro product ... VBS does offer some highfidelity added playable content, the main modules as far as I have seen are things that are not in the game ... working artillery, Observer function and all the nice goodies the goverment needs in training its forces. SCS does the same ... the stuff thats really important is only done by them ... because thats where the money is.
Cheers
OS
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Hi OS, thanks for your reply. I certainly do see your point - however in my mind if the military is willing to blow an extra $1450 a pop for VBS2 to gain an observer function and an AAR tool then it seems to me like they would do the same to pay for SCS' professionally built platforms rather than rip off our junky old mods
This topic has been hashed over so many times though and I respect SCS' decision none the less.