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Old 05-27-07, 08:59 AM   #10
switch.dota
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Join Date: May 2007
Location: Romania
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GTHammer, thanks for the explenation. I already knew about contact/influence detonation and was inquiring on what CaptainHaplo meant with the reversed setting in 1.2.

Quote:
Originally Posted by CaptainHaplo
Quote:
Originally Posted by switch.dota
Quote:
Originally Posted by CaptainHaplo
Were you using influence or contact torps? The influence setting (which is reversed in 1.2 I think) .
What exactly do you mean by that?
Switch, what I mean is I believe that the switch for impact vs influence in patch 1.2 is reversed. If you have it set to contact, its really an influence setting and vice versa. Not sure, but I seem to recall that everyone was unhappy with that when 1.2 came out. Perhaps someone could confirm or correct me?
I'm pretty sure Contact + Influence works. At least it does for me. Well either that or the torpedoes explode by magic while underneath a large tanker's hull.

On topic tho, I noticed that I just sunk a large freighter in one torpedo, set to run at 6m, contact+influence. It sank nose first very fast (much faster than other ships I've seen). Looking at it up close with the external camera, I could see no visible damage ok the sinking ship. I know the torpedo hit just below the funnel ... or at least that's where the large splash was.

After seeing that I took note of other ships. It seems that there are some predefined damage areas and if you hit anywhere else there's no 'hole' in the hull.
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