WOW

...this is a never ending story. I just been at it for like 5h...and no frigging go on this. I just deleted ALL! files on my DT (there where probably like 25-30, all different versions of .dat's, .obj's and what have you. Gonna start clean in about 30 min...never give up and never surrender...
Ok so far I have some serious problem with hex (this is what I suspect)
As i am not at all fluent with hex i am using all the hints from DD and privateer here.
The original sapca_o01 has
Quote:
sapca_o01...# 115 vertices, 226 triangles, 344 textures coords
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after tweaking the model in MAX I import the data in to the dummy.dat then...
Quote:
sapca_o01..# 115 vertices, 226 triangles, 172 textures coords
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I am not sure why this is, as i actually redid the model this morning without using the UVW AT ALL!, I simply tweaked the verts to fit etc, so no texture tweaks what so ever. (this change in tex coords is true for all the others as well _o02, _o03 etc
I tried to only port the vertices, which i already did yesterday but no go, CTD or CTD when going back to main menu after starting a mission (no hats visible)
I ported all the code, vert's, triangles and coords...same thing.
I also filled the rest of the code (as its smaller then the orig) with zeros, no go.
Or is this a Model problem coming from the parameters in MAX?.
Sometimes I am not sure that P3D works properly as I never see any change in terms of size of the node after importing a new .obj
Anyhow, many problems and I am sure the solution is right there in front of me...always is sorta.
Ok, gonna give this another thrashing in a min.
Cheers!