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Old 05-27-07, 08:15 AM   #24
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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WOW...this is a never ending story. I just been at it for like 5h...and no frigging go on this. I just deleted ALL! files on my DT (there where probably like 25-30, all different versions of .dat's, .obj's and what have you. Gonna start clean in about 30 min...never give up and never surrender...

Ok so far I have some serious problem with hex (this is what I suspect)

As i am not at all fluent with hex i am using all the hints from DD and privateer here.

The original sapca_o01 has
Quote:
sapca_o01...# 115 vertices, 226 triangles, 344 textures coords
after tweaking the model in MAX I import the data in to the dummy.dat then...
Quote:
sapca_o01..# 115 vertices, 226 triangles, 172 textures coords
I am not sure why this is, as i actually redid the model this morning without using the UVW AT ALL!, I simply tweaked the verts to fit etc, so no texture tweaks what so ever. (this change in tex coords is true for all the others as well _o02, _o03 etc

I tried to only port the vertices, which i already did yesterday but no go, CTD or CTD when going back to main menu after starting a mission (no hats visible)

I ported all the code, vert's, triangles and coords...same thing.
I also filled the rest of the code (as its smaller then the orig) with zeros, no go.

Or is this a Model problem coming from the parameters in MAX?.

Sometimes I am not sure that P3D works properly as I never see any change in terms of size of the node after importing a new .obj

Anyhow, many problems and I am sure the solution is right there in front of me...always is sorta.

Ok, gonna give this another thrashing in a min.

Cheers!
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