I'm about to test...
I am still compressing some files, but I plan on testing it without these files. and see if I still hear the creak. I remember only one... I heard seagulls too, but I'm not sure if these were where they came from! Question is, is there a way to expand the allotment sizing for sound files. The tail-end of Ultimate Sound Mod's "Crash diveINT" gets stuck as an ambiant sound, looping. I would like to keep it in the game , but not if it will not stop playing the end continually after advancing the time compression, (+) & (-). Some mods replace several of these sound files with blanks, but sound or not they are still running in the background.
I have limited the length for background sound files to 15 seconds and I hope this solves the problem. Was thinking that if someone knew a bit about this one file, maybe we could attach a few sounds of our own.
Ever hear a clicking when you turn the periscope? It's in there. Just needed to increase the volume.
The water is too washed out for me as well... Looks like I'm watching a high-definition film on a low definition tv. Lots of white pixels, not much dark blue... I don't mind not seeing distantly under water, which we cannot really do, but I wish for blue water to come and "white-wash" this... stuff!
No calls or refrences in this file, so these particular files may be in the game code. I was just wondering if someone knew for sure.
Blight
Last edited by BlightLightning; 05-27-07 at 12:51 AM.
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