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Is there any manual or something like that
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There are manuals about different aspects of playing the game at 100% realism, f.e. manuals about targeting and manuals about plotting and intercepting. I have however not yet seen one about evading.
No map contact update is one of those things that, while true to historic reality, is more or less debatable in the effect it produces in the game. True, real Kaleuns had no magic God eye plotting what teh DDs were doing, but their orientation in 3 dimensions was way better than yours. You are in front of a flat 2D screen, and things like bow-stern-backbord-starbord and such are not intuitively set, specially in underwater navigation. Worser even, unless you have a rig equipped with positional surround sound and many loudspeakers, you will just hear DDs over you in 2D also (Let and right speakers).
That said, here are some tips you can follow to make gameplay easier when you are being hunted (The most problematic situation when playing with no contact updates):
- First, fix your camera view in a manner that you look to the bow of your U-Boot. In the control room, that means looking to the hatch that leads to the radioman and sonar. You will not see the depth instruments on your right, where the planesmen are working, but you will be more oriented in the 3D environment.
- Second, take advantage of your loudspeakers as much as you can. Sound is essential in any submarine. If you only have two loudspeakers, it is a good idea to slightñy tilt your view left and right from your look-to-the-front position to be more aware of where do the DDs come from.
- Third, order your sonarman to follow the nearest warship contact. If you are looking to the front like I suggested, it is easier to understand what the sonar man is telling you, and having an idea of where the closest destroyer (The one who will do the DC run) is. Once the DD is over you on a DC run, the sonarman will loose the contact or suddenly have it in front. You know then it has passed above you and DCs are coming.
- Fourth, a lesson I learnt well playing flight sims: Always turn in the direction where the attacker comes. If you turn AWAY from him, you allow him to follow you. If you turn in his direction, he will be forced to make a much sharper turn, something he usually won't be able to do. That's a golden opportunity to run out of his soundgear coverage. An example: You are heading north (0 or 360 in the compass) and a DD comes to make a DC run from the south east (Bearing 120, i.e. it comes from your right-back quarter). You must turn RIGHT when he runs over you.
Hope that helps