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Old 05-26-07, 12:06 AM   #13
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
Quote:
Originally Posted by W_clear
Edit it. Water mine can explode .
nice idea, but the mine is drifting. So after a few minutes/hours the positions of mine and minfield will no longer match each other. Have you checked this out after some time compression runs? I´m still after a solution to make them explode. But atm it seems as if the needed controller is bound to static objects by hardcode. I tried to make the stock mines visible above the water, as I did for SHIII. But unfortunately it doesn´t work out the same way.

Regards,
DD
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