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Old 05-25-07, 04:32 PM   #66
Soundman
Commodore
 
Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
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Quote:
Originally Posted by AVGWarhawk
Quote:
When confronting a convoy, we don't have the time to to do all the necessary calculations and/or functions ourselves, (without pausing the game anyway). And pausing kinda takes away from realism in the first place. So, I feel the chronometer is an important feature and it is an "advertised" feature of the game and I feel Ubi has broken a contract if it is not implemented.
I do not understand this post here. Convoy tracking can take hours to set up properly. The nessary calculation are not that difficult. You have plenty of time to set it up. All the vessels are making the same kts, all are at the same AOB(relative) the only difference is range for each vessel. In all reality you are not going to sink the entire convoy in one afternoon. It takes days of end rounds. Expect to sink at least 2-4 vessels at best. Retreat and regroup. So you send of 2 torps, swing scope to next vessel in line, check range fire 2 torps and use the final 2 torps for the next vessel in the line after range check. All you are changing is the range. Go deep and wait!

As a feature, chronometer is broken. I tried it. Is it a game killer, no...IMHO.

Yes I understand the point you are making here, and I mostly agree with you but let me explain...What I'm refering to is after you hit a ship and the convoy begins to break up, they often change speed or even appear to stop completely. I say "appear" because I found out the hard way that from a distance they do seem to be stopped, but they may be slowing to only a knot or two, and if you are firing from a distance and set your speed to zero, you will miss. I'm not speaking of the "setting up" but how much of a scramble it can be when the convoy starts to break up. I suppose we may be splitting hairs here, but my point is, many of us would find the game more enjoyable with a chrono fix and I don't feel using a working chrono is a cheat, rather an enhancement. Sometimes I may wish to do the calculations myself, other times I just want to play captain and give bearing and range and let the crew calculate speed. Bottom line is....everyone has differing opinions on how the game should be played, however MANY of us DO feel short changed without the chrono fix and that is where this issue should lay.
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