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Old 05-25-07, 02:14 PM   #59
AVGWarhawk
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When confronting a convoy, we don't have the time to to do all the necessary calculations and/or funtions ourselves, (without pausing the game anyway). And pausing kinda takes away from realism in the first place. So, I feel the chronometer is an important feature and it is an "advertised" feature of the game and I feel Ubi has broken a contract if it is not implemented.
I do not understand this post here. Convoy tracking can take hours to set up properly. The nessary calculation are not that difficult. You have plenty of time to set it up. All the vessels are making the same kts, all are at the same AOB(relative) the only difference is range for each vessel. In all reality you are not going to sink the entire convoy in one afternoon. It takes days of end rounds. Expect to sink at least 2-4 vessels at best. Retreat and regroup. So you send of 2 torps, swing scope to next vessel in line, check range fire 2 torps and use the final 2 torps for the next vessel in the line after range check. All you are changing is the range. Go deep and wait!

As a feature, chronometer is broken. I tried it. Is it a game killer, no...IMHO.
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