Hi guys!
I am trying to do this officer hat model for SH4 and had a lot of help from DivingDuck and Privateer so far. But I have a slight texture problem, and as i thought there is maybe more peeps around here that are familiar with 3D texturing I post my question in this section...hope you don't mind.
Ok so far got this.
Now for the problem area.
As you see the texture does not extend to the edges.
The texture
Now do I have to separate the flat bit on top and do that as another TGA/DDS or is there a trick in MAX that you guys know of to fix this?
If I have to do it separately, does that mean I have to hex it directly in to the .dat or?
Mind you, i just started with 3D modeling so it could well be that I missed something simple.
PS:The texture is not yet 100% as its WIP...
Cheers!