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Old 05-25-07, 01:09 PM   #11
Canovaro
Ace of the Deep
 
Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
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Quote:
Originally Posted by KeptinCranky
yes it's worth finishing, looks real good so far besides, the spysat mod feels a lot like cheating whereas this project is :

a : community based, so all the info is gathered by your co-kaleuns, gives it a genuine feeling. as well as being something that can help in maintaining said community

b: always incomplete, so no stuff like spysat where you can flawlessly home in on a particular convoy. gives a more intel/info received feeling

c: interactive, makes you feel like you're contributing to the war effort apart from sinking all those ships, good for immersion

d: gives you a reason to visit other places than the general convoy/shipping lanes to see what might be going on...always nice to detour a bit
100% agreed
And it's nice to see your own name between all those contact reports.

Quote:
on a side note, the GWX team seems to have noticed our little effort and it seems that they may have something to say about "tanker alley" especially, so it'd be wise to consider some of the data outdated when GWX 1.04 is released
Yes I read that. Thanks for noting that anyway! Have to think about waiting for 1.04...
GWX gurus, is that necessary? Will 104 change the travelling/frequency?
I'll bet they won't tell.
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