Now select the layer of the Occlusion and set this with Multiply
The Shadows now is in the right place
Now I have a Diffuse Texture with Alpha Channel and a Layer with Occlusion Map.
Save this image with the name of Diffuse Texture, ex. *.T01, without Layer and Alpha.
And now make a texture for the Light Map.
Delete the layer of the Occlusion.
Make on the RGB channel a value of grey of 200 for channel
Fill all the channels with this. And this is the result
Save this image with the name of the Light Map, ex *.O01, now with the Alpha Channel
At this point I have my model with a new texture, new set UVs, but the Shadows is mapped in the diffuse texture.
In the Light Map have in work/engine only the Alpha Channel.
BEST REGARDS
UBOAT234