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Old 05-24-07, 06:25 PM   #131
UBOAT234
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Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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Now select the layer of the Occlusion and set this with Multiply


The Shadows now is in the right place



Now I have a Diffuse Texture with Alpha Channel and a Layer with Occlusion Map.
Save this image with the name of Diffuse Texture, ex. *.T01, without Layer and Alpha.

And now make a texture for the Light Map.
Delete the layer of the Occlusion.


Make on the RGB channel a value of grey of 200 for channel


Fill all the channels with this. And this is the result




Save this image with the name of the Light Map, ex *.O01, now with the Alpha Channel
At this point I have my model with a new texture, new set UVs, but the Shadows is mapped in the diffuse texture.
In the Light Map have in work/engine only the Alpha Channel.


BEST REGARDS
UBOAT234
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